"Business Model Generation" is a book by Alexander Osterwalder and Yves Pigneur which introduces the Business Model Canvas, a visual tool for creating and analysing business models.
The book is divided into five parts:
- Canvas: section introduces the Business Model Canvas and explains how to use it to design, test, and iterate on business models.
- Patterns: section describes business models with similar characteristics, similar arrangements of business model building blocks or similar behaviours. Theses similarities are referred to as Business model patterns.
- Design: section delves into various design techniques which one can use to better create a value added business model
- Strategy: section deals with reinterpreting business strategy through the lens of the business model canvas, it helps constructively question established business practices while examining the environment in search of new opportunities.
- Processes: section proposes a generic business model design process, which is adaptable to to an organisations specific needs.
Overall, "Business Model Generation" is a practical guide for entrepreneurs, innovators, and business leaders who want to design and optimise their business models to create value for customers and achieve sustainable growth.
Patterns
Unbundling pattern
The first pattern represents the three traditional business models, some organisations span a single one of these, but they can cover all three.Product Innovation | Customer relationship | Infrastructure Management | |
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Economics | Early market entry enables charging premium prices and acquiring large market share: speed is key | High cost of customer acquisition makes it imperative to gain large wallet share; economies of scope are key | High fixed costs make large volumes essential to achieve low unit costs; economies of scale are key |
Competition | Battle for talent; low barriers to entry; many small players | Battle for scope; rapid consolidation a few big players dominate | Battle for scale; rapid consolidation; a few big players dominate |
Culture | Employee centered; coddling the creative stars | Highly service oriented; customer comes-first mentality | Cost focused; stress standardisation predictability and efficiency |
- Product innovation: you are bringing a physical thing to market
- Customer relation: you are providing a service of some sort to the market
- Infrastructure Management: you are managing a platform that other parties leverage.
The long tail pattern
- Focus on niche markets: Rather than targeting a large, general audience, businesses that use the Long Tail pattern focus on smaller, more specialised markets.
- Large selection of products or services: To appeal to a wide range of niche markets, businesses must offer a large selection of products or services.
- Digital distribution: The Long Tail pattern relies heavily on digital distribution channels, such as the internet, to reach a dispersed customer base.
Multi sided platforms
- Multiple customer or user groups: Multi-Sided Platforms connect two or more distinct groups of customers or users, each with their own needs and preferences.
- Network effects: Multi-Sided Platforms rely on network effects, where the value of the platform increases as more users or customers join.
- Transactions or interactions: Multi-Sided Platforms enable transactions or interactions between the different customer or user groups, creating value for all parties involved.
Freemium Pattern
- Free products or services: The business offers a basic version of its product or service for free, often with limited features or functionality.
- Premium features or services: The business offers additional features or services for a fee, often targeted at users who need more advanced functionality.
- Advertising or sponsorship: The business generates revenue through advertising or sponsorship deals, often by selling access to its user base.
Bait and hook pattern
- Low-priced or discounted product: The business offers a product or service at a low or discounted price, often below cost, to attract customers and generate interest.
- Related products or services: The business then offers related products or services that are required to use or enhance the initial product, often at a higher price point.
- Repeat purchases: The goal is to generate repeat purchases of the related products or services, which provide a higher profit margin than the initial low-priced product.
Open business models
Open vs Closed Mindset |
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Closed mentality | Custoemr relationship |
The smart people in our field work for us | We need to work with smart people both inside and outside our orgnaisation |
To profit from R&D we must discover it, develop it and ship it ourselves | External R&D can create significant value; internal R&D |
If we conduct most of the best research in the industery, we will win | We don't have to originate the research to benefit from it |
If we create the most or the best ideas in the industry, we will win | If we make the best use of internal and external ideas, we will win |
We should control our innovation process, so that competitor don't profit from our ideas | We should profit from other's use of our innovations, and we should buy other's IP whenever it advances our own intrests |
There are several types of open business models, including:
- Open innovation: This refers to the practice of using external ideas and resources to develop new products, services, or processes. Open innovation can involve collaborating with customers, suppliers, or even competitors to create new solutions.
- Open source: This refers to the practice of making source code for software or technology freely available for others to use, modify, and distribute. This can lead to greater collaboration and innovation as developers and users work together to improve and customize the technology.
- Crowdsourcing: This refers to the practice of using an online platform to solicit ideas, feedback, or contributions from a large group of people, often in exchange for recognition or compensation. Crowdsourcing can be used for a range of activities, from product development to marketing campaigns.
- Collaborative consumption: This refers to the practice of sharing or renting goods and services, often facilitated by online platforms. Collaborative consumption can provide more affordable and sustainable options for consumers, while also creating new revenue streams for businesses.